Choosing a class will give you rewards aligned to that class type.
You must be at least level 50 and have done 3 Quests to choose a class.
Class Choosing is done in the Main Hall.
Warrior (Strength):
Warriors hit harder with melee weapons and are stronger than most. They also are fighters, which helps them take less damage.
STR: +15
Melee Damage: +10%
Damage Reduction: +5
Gain "War Strike" Ability
Barbarian (Endurance):
Barbarians are savages which are trained to endure all challenges. They also like to strike really hard that one time.
END: +15
Critical Damage: +50%
Defense: +5%
Gain "Flippin' Rage" Ability
Soldier (Constitution):
Soldiers are noble fighters serving their country. Therefore, their Constitution goes up.
CON: +15
Quest Reward: +50%
HP: +10%
Gain "Loyalty" Ability
Wizard (Intelligence):
Wizards are magic users that are very smart and are good at finding what they need. They have mana for their abilities.
INT: +15
MP: +10%
Item Drop: +5%
Gain "6th Sense" Ability
Sorcerer (Wisdom):
Sorcerers are adept magic users and and hit harder with magic.
WIS: +15
Ability Effectiveness: +10%
EXP Gain: +5%
Gain "Empower" ability
Thief (Agility):
Thieves are trained to find (or steal) anything and to be agile.
AGI: +15
Reward: +10%
Item Drop: +10%
Gain "Pickpocket" Ability
Athlete (Speed):
Athletes work out to be the fastest and healthy.
SPD: +15
HP: +20%
Weapon Damage: +5%
Gain "Energy Rush" Ability
Merchant (Charisma):
Merchants have gained a sense of getting their customers to "buy their stuff".
CHA: +15
Pixel and Preon Gain: +10%
Item Success Rate: +5%
Gain "BUY MY STUFF!" Ability
Rare Classes:
Noble (Awesomeness):
Nobles are the rarest of the normal classes. They enjoy an awesome lifestyle and have responsibilities.
AWE: +15
Reward and Item Drop: +10%
Quest Reward: +100%
Gain "Refine Self" Ability
You must be level 100 and have completed 10 Quests to choose this class from the Main Hall.
Demon (All Stats):
Demons are dark beings with more power than all the other classes. They are able to use dark powers to their advantage.
ALL: +15
Damage: +25%
HP and MP: +10%
Gain "Dark Power" Ability
To gain this class, you must find an Essence of Darkness and place it in the Essence Refiner in a station. Then you must visit a dark zone and use the Pure Essence of Darkness while you are in a completely dark area without a light source.
You cannot choose this class from the Main Hall.
You must be at least level 50 and have done 3 Quests to choose a class.
Class Choosing is done in the Main Hall.
Warrior (Strength):
Warriors hit harder with melee weapons and are stronger than most. They also are fighters, which helps them take less damage.
STR: +15
Melee Damage: +10%
Damage Reduction: +5
Gain "War Strike" Ability
Barbarian (Endurance):
Barbarians are savages which are trained to endure all challenges. They also like to strike really hard that one time.
END: +15
Critical Damage: +50%
Defense: +5%
Gain "Flippin' Rage" Ability
Soldier (Constitution):
Soldiers are noble fighters serving their country. Therefore, their Constitution goes up.
CON: +15
Quest Reward: +50%
HP: +10%
Gain "Loyalty" Ability
Wizard (Intelligence):
Wizards are magic users that are very smart and are good at finding what they need. They have mana for their abilities.
INT: +15
MP: +10%
Item Drop: +5%
Gain "6th Sense" Ability
Sorcerer (Wisdom):
Sorcerers are adept magic users and and hit harder with magic.
WIS: +15
Ability Effectiveness: +10%
EXP Gain: +5%
Gain "Empower" ability
Thief (Agility):
Thieves are trained to find (or steal) anything and to be agile.
AGI: +15
Reward: +10%
Item Drop: +10%
Gain "Pickpocket" Ability
Athlete (Speed):
Athletes work out to be the fastest and healthy.
SPD: +15
HP: +20%
Weapon Damage: +5%
Gain "Energy Rush" Ability
Merchant (Charisma):
Merchants have gained a sense of getting their customers to "buy their stuff".
CHA: +15
Pixel and Preon Gain: +10%
Item Success Rate: +5%
Gain "BUY MY STUFF!" Ability
Rare Classes:
Noble (Awesomeness):
Nobles are the rarest of the normal classes. They enjoy an awesome lifestyle and have responsibilities.
AWE: +15
Reward and Item Drop: +10%
Quest Reward: +100%
Gain "Refine Self" Ability
You must be level 100 and have completed 10 Quests to choose this class from the Main Hall.
Demon (All Stats):
Demons are dark beings with more power than all the other classes. They are able to use dark powers to their advantage.
ALL: +15
Damage: +25%
HP and MP: +10%
Gain "Dark Power" Ability
To gain this class, you must find an Essence of Darkness and place it in the Essence Refiner in a station. Then you must visit a dark zone and use the Pure Essence of Darkness while you are in a completely dark area without a light source.
You cannot choose this class from the Main Hall.